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Tac Tac Game Responsive in HTML CSS & JavaScript

 




HTML

<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>SkyCodingLab</title>
    <link rel="stylesheet" href="style.css">
    <script src="./index.js"></script>
    <link rel="preconnect" href="https://fonts.gstatic.com">
    <link href="https://fonts.googleapis.com/css2?family=Itim&display=swap" rel="stylesheet">

</head>
<body>
    <main class="back_ground">
        <section class="title">
            <h1>Tic Tac Game</h1>
        </section>
        <section class="display">
            [ Player <span class="display-player playerX"></span>'s Mode]

        </section>
        <section class="Containt">
            <div class="title1"></div>
            <div class="title1"></div>
            <div class="title1"></div>
            <div class="title1"></div>
            <div class="title1"></div>
            <div class="title1"></div>
            <div class="title1"></div>
            <div class="title1"></div>
            <div class="title1"></div>

        </section>
        <section class="display announcer hide"></section>
        <section class="contorler">
            <button id="reset"> Reset Game</button>
        </section>
    </main>

</body>
</html>



CSS

* {
    padding: 0;
    margin: 0;
    font-family: 'Itim', cursive;
}

.back_ground{
    background-image: linear-gradient(to left, #002661, #65ffa5, #002661);
    height: 100vh;
    padding-top: 1px;
}

.title{
    color: white;
    text-align: center;
    font-size: 40px;
    margin-top: 5%;
}
.display{
    color: white;
    font-size: 25px;
    text-align: center;
    margin-top: 1em;
    margin-bottom: 1em;
}


.hide{
    display: none;
}

.Containt{
    margin: 0 auto;
    display: grid;
    grid-template-columns: 33% 33% 33%;
    grid-template-rows:33% 33% 33% ;
    max-width: 300px;
}

.title1{
    border: 1px solid white;
    min-width: 100px;
    min-height: 100px;
    display: flex;
    justify-content: center;
    align-items: center;
    font-size: 50px;
    cursor: pointer;
}

.playerX{
    color: #002661;
}

.playerO{
    color: deeppink;
}

.contorler{
    display: flex;
    flex-direction: row;
    justify-content: center;
    align-items: center;
    margin-top: 1em;
}
.contorler button{
    color: white;
    padding: 8px;
    border-radius:8px ;
    border: none;
    font-size: 20px;
    margin-left: 1em;
    cursor: pointer;
}

.restart{
    background-color: #498AFB;
}

#reset{
    background-color: #ff3860;
}





JAVASCRIPT



window.addEventListener('DOMContentLoaded', () => {
    const tiles = Array.from(document.querySelectorAll('.title1'));
    const playerDisplay = document.querySelector('.display-player');
    const resetButton = document.querySelector('#reset');
    const announcer = document.querySelector('.announcer');

    let board = ['', '', '' , '', '', '', '', '', ''];
    let currentPlayer = 'X';
    let isGameActive = true;

    const PLAYERX_WON = 'PLAYERX_WON';
    const PLAYERO_WON = 'PLAYERO_WON';
    const TIE = 'TIE';

    const winningConditions = [
        [0, 1, 2],
        [3, 4, 5],
        [6, 7, 8],
        [0, 3, 6],
        [1, 4, 7],
        [2, 5, 8],
        [0, 4, 8],
        [2, 4, 6]

    ];

    function handleResultValidation(){
        let roundWon = false;
        for (let i = 0; i <= 7; i++) {
            const winConditions = winningConditions[i];
            const a = board[winConditions[0]];
            const b = board[winConditions[1]];
            const c = board[winConditions[2]];
            if (a === '' || b === '' || c === ''){
                continue;
            }

            if (a === b && b === c){
                roundWon = true;
                break;
            }

        }

        if(roundWon){
            announce(currentPlayer === 'X' ? PLAYERX_WON : PLAYERO_WON);
            isGameActive = false;
            return;
        }

        if (!board.includes(''))
           announce(TIE);
    }

    const announce = (type) => {
        switch(type){
            case PLAYERO_WON:
                announcer.innerHTML = '[ Player <span class="playerO">O</span> Winner]';
                break;
            case PLAYERX_WON:
                announcer.innerHTML = '[ Player <span class="playerX">X</span> Winner]';
                break;
            case TIE:
                announcer.innerHTML = 'Tie';            
        }
        announcer.classList.remove('hide');
    };

    const isValidAction = (title1) => {
        if (title1.innerHTML === 'X' || title1.innerHTML === 'O'){
            return false;
        }

        return true;
    };

    //update  board//

    const updateBoard = (index) =>{
        board[index] = currentPlayer;
    }

    // change Player
    const changePlayer = () => {
        playerDisplay.classList.remove('player${currentPlayer}');
        currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
        playerDisplay.innerText = currentPlayer;
        playerDisplay.classList.add('player${currentPlayer}');
    }

    const userAction = (title1, index) =>{
        if(isValidAction(title1) && isGameActive){
            title1.innerText = currentPlayer;
            title1.classList.add('player${currentPlayer}');
            updateBoard(index);
            handleResultValidation();
            changePlayer();
        }
    }

    const resetBoard = () => {
        board = ['', '', '', '', '', '', '', '', ''];
        isGameActive = true;
        announcer.classList.add('hide');

        if (currentPlayer === 'O'){
        changePlayer();


       }

       tiles.forEach(title1 => {
        title1.innerText = '';
        title1.classList.remove('playerX');
        title1.classList.remove('playerO');
       });

    }

    tiles.forEach( (title1, index) => {
        title1.addEventListener('click', () => userAction(title1, index));
    });

    resetButton.addEventListener('click', resetBoard);
});





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